#ifndef _DICE_H
#define _DICE_H
// class for simulating a die (object "rolled" to generate
// a random number)
//
// Dice(int sides) -- constructor, sides specifies number of "sides"
// for the die, e.g., 2 is a coin, 6 is a 'regular' die
//
// int roll() -- returns the random "roll" of the die, a uniformly
// distributed random number between 1 and # sides
//
// int numSides() -- access function, returns # of sides
//
// int numRolls() -- access function, returns # of times Roll called
// for an instance of the class
// Written by Owen Astrachan in 1996 down in North Carolina
#include "rando.h" // for random number generator
class Dice{
public:
Dice(int sides); // constructor
int roll(); // return the random roll
int numSides(); // how many sides this die has
int numRolls(); // # times this die rolled
private:
RandGen myGenerator; // random number generator
int myRollCount; // # times die rolled
int mySides; // # sides on die
};
#endif /* _DICE_H not defined */